Character, product and VFX work for productions. Remote and ready when you need extra hands.
Everything we make started as an idea with no shape.
Reference, blocking and a shared look before a single frame is final.
Geometry, shading and materials signed off before animation starts.
Blocking to polish, reviewed against your notes on a shared cadence.
Final lighting pass and render layers delivered per your spec.
Composite, grade and export in whatever format your pipeline expects.
25 years polishing the same thing: turning raw into something worth watching.
José Pacheco founded BRUTO/FX after 25 years working across VFX and 3D studios. He went independent to keep full creative control over every project, end to end — today he leads a remote studio working with productions and agencies anywhere in the world, in character, product and VFX.
He works across a range of tools and techniques, choosing whatever a project calls for. What doesn't change is a cinematographer's eye for light, composition and timing — the thing no software can replace.