Remote VFX & 3D studio

Helping studios deliver extraordinary visuals.

Character, product and VFX work for productions. Remote and ready when you need extra hands.

Everything we make started as an idea with no shape.

What we build

04 active layers
PRODUCT
CGI product films that elevate brands through photorealistic visuals and compelling motion.
CHARACTERS
Bringing digital characters to life through expressive performance and believable motion.
VFX
Realistic simulations including fire, smoke, water, destruction, particles, and atmospheric effects.
COMPOSITING & FINISHING
CG integration, cleanup, paint, rotoscoping, matchmove, and final image compositing.

Selected Shots

Click to play
Character · Animation — Character modeling, animation and live-action integration.
VFX — Snow, mud and dust simulation.
Procedural Simulations — Exploring organic form and motion.
Compositing · Nuke — From plate integration to final grade, by Yavari A.
Simulations · Houdini — Explosions, destructions, particles: Juan Tomalá.
Title Sequence — Opening titles for Season 9 of El Señor de los Cielos.

"Bruto." It's the material we start with.

How a project moves
01

Concept & previz

Reference, blocking and a shared look before a single frame is final.

02

Model & look dev

Geometry, shading and materials signed off before animation starts.

03

Animation & layout

Blocking to polish, reviewed against your notes on a shared cadence.

04

Lighting & render

Final lighting pass and render layers delivered per your spec.

05

Comp & delivery

Composite, grade and export in whatever format your pipeline expects.

25 years polishing the same thing: turning raw into something worth watching.

José Pacheco — Founder & lead artist

José Pacheco founded BRUTO/FX after 25 years working across VFX and 3D studios. He went independent to keep full creative control over every project, end to end — today he leads a remote studio working with productions and agencies anywhere in the world, in character, product and VFX.

He works across a range of tools and techniques, choosing whatever a project calls for. What doesn't change is a cinematographer's eye for light, composition and timing — the thing no software can replace.

500+
Shots delivered
GMT-3
Based in Argentina / overlaps with EU & US hours
100%
Remote delivery, worldwide
Core Team
José Pacheco — Founder & Lead Artist
Juan Tomalá — Simulation · Houdini
Yavari Alcántara — Compositing · Nuke

Tell us what you're building.

We reply within 24h
Phone
+54 9 11 5 101 7277
Based in
Mar del Plata, Argentina — working worldwide